Table of Contents

Guides-
Main/Info/Spy
Area/Diplomacy/Option
Character/Unit
Unit Commands
Tactical Battles

Extras

MENU TRANSLATIONS

Main Menu

  1. Information Menu (View Lists, spy menu)
  2. Military Menu (Area menu)
  3. Development
  4. diplomancy menu
  5. option menu
  6. save game
  7. special projects list
  8. end turn
  9. total money
  10. total resources

 

Information/ Spy Menu

Selecting the first option on the main menu brings up the following two options.

The first option is the will let you view lists of your units, characters, etc.
The second menu is to let you spend money on spying.

 

Information Menu

  1. view your unit list
  2. view your character list
  3. view your factory plans
  4. view areas under your control
  5. total money income per turn
  6. money received from areas
  7. money recieved through relations with other groups (Side 6, Jupiter fleet, etc.)
  8. total resources per turn
  9. resources gained from areas
  10. resources obtained through relations with other groups (Side 6, Jupiter fleet, etc.)
  11. conventional weapon tech level
  12. mobile suit tech level
  13. mobile armor tech level
  14. knowledge of enemy tech level
  15. no. of factory (base) areas under control
  16. total areas under control
  17. total no. of units (remember the 200 unit limit!)
  18. total mobile suit units
  19. total mobile armor units
  20. total ground units
  21. total air units
  22. total space units
  23. total battleship units

No. 5 through 23 comprise the overall faction report.
By using L1 and R1 you can cycle through reports on the different factions in the game at present.
The list will only be as complete at your spy level permits.

 

Spy Menu

  1. Shows your general level of spy infiltration. No. 2~5 will light up according to how long the blue bar is.
  2. Ability to collect enemy information
  3. Ability to detect enemy movements (Reveals the number of enemy units in each of their territories)
  4. Ability to obtain enemy technology (Reveals what enemy factories are producing + raises your enemy tech level)
  5. Agents will try to steal unit factory plans.
  6. Once per turn you can choose how much money to spend on spying.