Character Stats

- Military Rank. (A higher ranking will give you a larger area to effect, your Zone of Control [ZOC])
- Rank (E,D,C,B,A, up to S) This rises with your experience level.
- Charisma (increases the moral of units in stack and in your ZOC)
- Leadership (Higher accuracy and dodge rates for units in your stack and in your ZOC)
- Endurance (How soon a character becomes available again after being shot down)
- Experience (The little shields above this number represent total experience. In this case, Cima is maxed out.)
- Melee skill
- Shooting skill
- Reflexes (dodge as well as hit rate)
Unit Stats

- Limit
- Detection (How far away unit can identify unknown units
- Endurance (i.e. Hit points)
This number is for each vehicle in the unit. Tin Cods come 5 to a unit, so its 5x for the total unit endurance.
- Mobility (dodging shoots)
- Movement
- Supply (ammunition)
- Consume (how much ammunition it expends for each time it attacks)
The Gundam here can attack 8 times before it needs to be resupplied.
- Special Data. I don't really know what these say except that this unit is has a shield.
- Movement limitations. What environments the unit can go through.
A grey icon means that the unit has half movement in that environment.
(Look below to find what each icon means)
- Carrying capacity. This tells you how many unit this unit can hold.
( for White Base, Gau, Medea and other carrier units)
Unit Stats Part II (Moving the D-pad left or right cycles between this and the above pages.)

- These bar graphs show you the units stats in a comparative mode versus all other units in the game.
- Weapons data. Showing attack power, hit percentage and range. (0-0 is melee)
- This row shows you in what environments the unit can fire into.
For instance the Gundam here can hit units in every terrain type, in space, in the air and even under water.
A grayed icon means the weapons aren't as effective in that envirionment.
- Space
- Atmosphere (if you're wondering why you can't hit that airplane, this icon isn't lit up.)
- Underwater
- Snow
- Forest
- Mountain
- Desert
- Regular ground

This is the small unit summary chart.
- Unit name
- Pilot name (if any)
- Hit points left. (number in parentheses is number of vehicles left in this unit.)
- Supply points (ammunition)
- Unit Stress. (fatigue) The higher it, is the worst off the unit is. (keep under 80)
- Unit Morale. The higher it is, the better. The unit can get off more hits in combat.