|Table of Contents|
|Let's start by taking a look at the map.
1. Exit Hex- Choosing the exit command when on this space will send you into the area adjacent to this one. The color of this hex tells you who owns the area you will be going into. Note: if you own the area you plan on exiting into, you don't have to be right on the hex, just near it.
2. Supply Line- These lines criss-cross the map and supply units with energy . They only work when coming off of an active base, or exit hex that is in your color. No. 2 is an inactive grey line. No. 6 is an active supply line for the red (zeon) units because it is connecting two red bases (3 and 4). If you look at no. 5, this red unit is on the supply line coming off of the red base (4). It has extended the red supply line. It can continue to receive supplies as long as no enemy unit is on the line between it and the base.
3. Base Hex- These are scattered across the battlefield. By placing a unit and selecting the base capture command, you can turn the base to your color. Bases supply energy faster as well as repair your units, but only if it is connected to another friendly base or exit hex by a continous supply line in your color. An isolated base won't work. By stopping the supply lines around an enemy base by placing a unit anywhere along those lines, you can shut down the regenative effects of the base. This is very important in destroying difficult units. Also, it is important to place energy hungry units such as mobile armors on active bases to keep them constantly supplied.
Leaving the cursor over a hex will tell you the defense % and Minovsky % of that hex.
The Minovsky % will only rise if a unit scatters particles. This is very important when you are on the defensive as it lowers the opponent's accuracy rating. The particles scatter in a circle with the center being the strongest concentration. Be sure not to let the enemy get in your minovsky cloud area.
Try to attack units from the opposite sides at once.
Up to three units can be stacked together. In a stack, the first unit has a greater chance of getting hit, and the last unit has the least. Keep your healthiest units at the front of the stack. Only the first three Mobile suits in a stack get to attack in close combat however. That is Mobile Suits, not units, so if a unit consists of only two MS, then an MS from the next unit will get to engage in close combat. Remember to put your characters with strong Melee skills at the front of the stack or else their skill is wasted.
When you are being attacked by many enemy units at once, you get to choose which one you can counterattack. Choosing the non-Mobile suit unit to face will prevent the enemy from getting in a costly melee attack.
If a unit is very difficult, try to run it out of energy by cutting off it's supplylines.
Units with I-fields (Byg Zam, GP03-D, Neue Ziel, Psycho Gundam) can't be damaged by beam weapons, except for beam sabers in close combat.